Unity-3D Unity's Zero to Hero

Welcome to Hands-On Unity 3D Zero to Hero course ! We hope that by the end of this course you have a new appreciation for the subject matter and will continue your education in the subject. Looking forward your feedback. Wish your a happy journey with this program.

Beginner 0(0 Ratings) 3 Students enrolled English
Created by Sanchit Sharma
Last updated Mon, 02-Jan-2023
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Course overview

Unity is an incredible 3D package used for making video games, architectural and medical imaging and more. The challenge is that it's big and complicated to use, especially for complete beginners to coding and game development. We make learning to code easy and fun by leading you step-by-step through the process of creating exciting games.

Join this course now to begin your journey with game development.

The course is project-based, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources - you'll never get stuck.

What will i learn?

  • Unity 3D
  • Game Development
Requirements
  • Any one who wants to create game
  • Basic computing knowledge
  • No prior coding knowledge required
Curriculum for this course
64 Lessons 05:24:08 Hours
Getting Started
2 Lessons 00:07:32 Hours
  • 1.1 Introduction to Unity
    Preview 00:04:06
  • 1.2 Installing Unity and Visual Studio
    Preview 00:03:26
Making our first scene
8 Lessons 00:51:07 Hours
  • 2.1 Intro to Unity’s interface
    00:08:40
  • 2.2 Creating a car
    00:05:31
  • 2.3 Properties of our car
    00:06:59
  • 2.4 Wonder of prefabs
    00:07:15
  • 2.5 Coloring our car
    00:06:39
  • 2.6 Create your first scene
    00:05:16
  • 2.7 Creating our first C# script
    00:05:29
  • 2.8 Introduction to C#
    00:05:18
Unity’s Roll-a-Ball
17 Lessons 01:26:06 Hours
  • 3.9 Refining Ball Movement
    00:04:59
  • 3.17 Section concludes
    00:03:46
  • 3.16 Unity’s physics cache
    00:08:24
  • 3.15 Unity’s physics engine
    00:04:38
  • 3.14 Collecting our cube -the right way!
    00:06:35
  • 3.13 Collecting cube -the wrong way!
    00:04:47
  • 3.12 Rotating our cube
    00:00:00
  • 3.11 Moving our camera
    00:06:53
  • 3.10 Some corrections
    00:05:50
  • 3.1 Introducing Rigid bodies
    00:08:06
  • 3.8 Moving our ball
    00:04:49
  • 3.7 Getting input from the user
    00:06:10
  • 3.6 Adding force to Ball
    00:00:00
  • 3.5 Rigid bodies and Colliders
    00:05:24
  • 3.4 Introducing Triggers
    00:04:57
  • 3.3 Introducing Colliders
    00:04:46
  • 3.2 More of Rigid bodies
    00:06:02
Our Roll-a-Ball
25 Lessons 02:08:54 Hours
  • 4.13 Adding win sound
    00:07:05
  • 4.25 Making our score manager automatic
    00:04:48
  • 4.24 Scoremanger
    00:05:00
  • 4.23 Making our scoring system
    00:05:21
  • 4.22 Switching between levels
    00:00:00
  • 4.21 Adding features to our new level
    00:00:00
  • 4.20 Adding colliders to our new level
    00:00:00
  • 4.19 Importing our next level
    00:05:35
  • 4.18 Looking at our game
    00:02:41
  • 4.17 Animating our object
    00:06:12
  • 4.16 Introduction to animations
    00:07:46
  • 4.15 Refining our graphics level
    00:02:47
  • 4.14 Improving graphics
    00:08:34
  • 4.1 Adding jump to our player
    00:05:15
  • 4.12 Adding background sound
    00:05:39
  • 4.11 Spawning our particles
    00:06:42
  • 4.10 Introducing the particle system
    00:07:37
  • 4.9 Game design flow
    00:10:44
  • 4.8 Correcting our jump
    00:06:34
  • 4.7 Adding a skybox
    00:04:22
  • 4.6 Bouncing in a single go
    00:05:02
  • 4.5 Creating physics material
    00:05:03
  • 4.4 Adding collecting sounds
    00:06:35
  • 4.3 Making our level
    00:03:54
  • 4.2 Refining jump
    00:05:38
Unity’s UI
10 Lessons 00:43:36 Hours
  • 5.1 Introduction to Unity's UI system
    00:03:57
  • 5.2 UI Canvas
    00:00:00
  • 5.3 Updating our score text
    00:04:48
  • 5.4 Making score dynamic across levels
    00:02:45
  • 5.5 Making score dynamic across levels
    00:05:42
  • 5.6 Adding a button
    00:04:27
  • 5.7 Giving our game, a name
    00:05:11
  • 5.8 Completing the start scene
    00:05:32
  • 5.9 Death scene
    00:08:30
  • 5.10 Adding the Exit button
    00:02:44
Exporting our game to Windows
2 Lessons 00:06:53 Hours
  • 6.1 Playing our game
    00:02:50
  • 6.2 Building our game
    00:04:03
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Sanchit Sharma

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